CIS 3020 Part 3
Contents
Syntactic Elements
class SpecialTurtle extends Turtle { public void drawTriangle( double sideLength ) { final double DEGREES_IN_CIRCLE = 360.0; double turnAngle = DEGREES_IN_CIRCLE / 3; this.tailDown(); this.move(sideLength); this.turnLeft(turnAngle); this.move(sideLength); this.turnLeft(turnAngle); this.move(sideLength); return; } // end drawTriangle } // end class SpecialTurtle
- Keywords (a.k.a. Reserved Words):
- Examples: class, public, static, void, new, extends, double, this, return, const
- Have a predefined meaning
- Can only be used in specific locations within your program
- class - used to define a class
- public - allows everone to access
- static - belonds to the class as a whole, not to an instance of the class
- void - a "return value" of nothing
- new - instantiate an instance (object) of a class
- extends - define a specialized version of a class
- double - defines a type - real number
- this - refers to the current object
- return - stop processing and return the specifed value, if one is given:
- return;
- return( expr );
- final - used to define a constant:
- final double DEGREES_IN_CIRCL 360.0;
Identifiers
- Programmer selected symbolic names for data, operations, and classes
- Contain letters, numbers, underscore
- Start with letter or underscore
- Class names: Demo, Island, Turtle
- Start with capital letter (stylistic convention)
- Each subsequent word also is capitalized
- Method names: main, drawTriangle
- start with lower case letter
- Each subsequent word is capitalized
- Data names
- Constants - DEGREES_IN_CIRCLE
- values that cannot change
- All upper-case characters with underscores between words
- Variables - sideLength, turnAngle, tina
- Start with lower case
- Each subsequent word is capitalized
- Constants - DEGREES_IN_CIRCLE
Operators
- Predefined by the language
- [] - array index operator
- = - gets (the value of), assignment operator
- . - dot operator - send the message on the right to the object on the left. Not the same as decimal point in number.
- + - addition operator
- - - subtraction operator
- * - multiplication operator
- / - division operator
- % - modulus operator - remainder from division
Literals
- A.K.A. Manifest constants
- String
- Examples: "a" "1" "Hi!"
- Primitives
- boolean
- Used to represent the values true and false
- Char
- Uses 16-bits to represent a unicode glyph
- Examples: 'a' 'A' '1' '.' Note single quotes
- Is a number having a symbolic interpretation
- boolean
- Numeric Values
- Int
- 32 bit signed integer
- Represents numbers ~ +/- 2,147,000,000
- Double
- 64-bit signed real number
- 15 digits of accuracy
- Represents numbers ~ +/- 2.2*10^308
- Int
Delimiters
- Used to separate elements of the program
- White space:
- space, tab, newline
- Are sometimes required
- Use liberally to aid in readability
- Punctuation
- () - argument lists, parameter lists, subexpressions
- {} - defines logical block (scope), array list initializers
- ; - end of a statement
- , - separate elements in a list
Comments
- Used to provide documentation on what the code does
- Ignored by the compiler/interpreter
- // everything until end of line is comment
- /* everything between is comment */
- Example:
int a /* not a good comment */ = 23; int b = 47; // better comment /* * multi-line comment */
Expressions
- Produce a value when executed
- Operators combine values
- Evaluated left to right obeying operator precedence
- Subexpression with operator of higher precedence is evaluated prior to expression with lower precedence
- Example: a+b*c
- Best to always clarify precedence with ()'s: a+(b*c)
Structure of Class Definition
class Example { // define class data members // (constants and variables) // define instance data members // (constants and variables) // define class methods // define constructors // define instance methods }
Class vs. Instance
- Class data member:
- Associated with the class
- A single value shared by entire class
- Defined as a class value through use of "static" keyword
- Instance data member:
- Associated with an instance (object) of a class
- Each object has its own independant value
- Class method:
- Used independant of any object of the class
- Instance method:
- Use is associated with an object of the class
Example
class USCitizen { // class variables private static int numUSPresidents; private static String USPresident; // Instance variables private String name; private int age; private USCitzen sigOther; // Class method public static String getPresidentName() { return USCitizen.presidentName; } // Constructors public USCitizen(String name, int age) { this.name = name; this.age = age; } public USCitizen(String name) { this.name = name; } // Instance methods // Accessor public String getName() { return (this.name); } public String toString() { return "US Citizen named " + this.name; } // Mutators public void setName(String name) { this.name = name; } public void haveBirthday() { this.age = this.age + 1; } }
Selection Statements
- A selection statement allows us to conditionally determine which following statement should be executed
- if statement's general format:
if (expr) { statement_1; } else { statement_2; }
Note that the else clause is optional.
Selection Statement's expr
- This is a boolean value expression composed of:
- Literals: true false
- Boolean values variables and constants
- Operations returning a boolean value
- Compound expressions involving logical operators
Truth Tables
A B | !A | A && B | A || B |
---|---|---|---|
T T | F | T | T |
T F | F | F | T |
F T | T | F | T |
F F | T | F | F |
! is a Unary operator - takes a single value
&& and || are Binary operators - take two values
Flow Charts
Flow charts are used to visually express what a program does
Major components of a Flow Chart:
- Boxes - represent calculations to perform
- Diamonds - represent decision to make
- Lines with arrows - detail the "flow" within the diagram
Example
- Suppose we have a value, x, and would like to calculate the absolute value of x, setting absol to this value:
if (x>=0) { absol=x; } else { absol=-x; }
- This is not real useful unless we need this calculated only once, so as a method we might write:
public int abs(int) { int absol; if (x>=0) { absol=x; } else { absol = -x; } return (absol); }
Alternative Implementation 1
public int abs(int x) { if (x<0) { x=-x; } return (x); }
Alternative Implementation 2
public int abs(int x) { if (x<0) { return (-x); } else { return (x); } }
Alternative Implementation 3
public int abs(int x) { if (x<0) { return (-x); } return (x); }
Relational Operators
Java supports several relational operators:
Operator | Definition |
---|---|
== | equality |
!= | not equal |
> | greater than |
>= | greater than or equal |
< | less than |
<= | less than or equal |
All return a boolean value of true or false.
Logical Operators
Java supports several logical operators for combining results of relational operations:
Operator | Definition |
---|---|
&& | Returns true if both are true (short circuit) |
& | Returns true if both are true (tests both) |
|| | Returns true if either are true (short circuit) |
| | Return true if either are true (tests both) |
! | Negation operation |
Use:
(((a<=b)&&(c==d))||!(a==d+2))
Example - Maximum
- Suppose that we are given two values, first and second, and wish to find their maximum.
- Create a specification, design, and implementation.
Specification
Inputs | first, second |
Outputs | The larger of first or second |
Constraints | None |
Assumptions | None |
Relationships | None |
Design
- Given first and second
- If first is larger than second, return first
- if second is larger than first, return second
- What if they are equal?
Implementation
public int max(int first, int second) { int maxi=second; if (first>second) maxi = first; return maxi; }
if-else-if Ladder
- This is a common programming structure when a series of tests must be performed:
if (expr_1) { stmt_1; } else if (expre_2) { stmt_2; } else if ...
- As soon as an expression is found to be true, you evaluate the associated statement and quit.
Example
- Suppose that we are calculating final grades for this class:
if (percScore >= 90) { grade="A"; } else if (percScore >= 80) { grade="B"; } else if (percScore >= 70) { grade="C"; } else if (percScore >= 60) { grade="D"; } else { grade="E"; }
- Note: Order is critical!
- We can also do the following:
if (percScore < 60) { grade="E"; } else if (percScore < 70) { grade="D"; } else if (percScore < 80) { grade="C"; } else if (percScore < 90) { grade="B"; } else { grade="A"; }
- But, an arbitray order is bad:
if (percScore < 60) { grade="E"; } else if (percScore < 80) { grade="C"; } else if (percScore < 70) { grade="D"; } else if (percScore < 90) { grade="B"; } else { grade="A"; }
- What grade is a score of 69?
Scope
- Note that {}'s denote scope.
- They are often used (as above) to clarify what is included in the "then" and "else"...
This: | Is equivalent to: |
---|---|
if (x>=0) { abs=x; } else { abs=-x; } |
if (x>=0) abs=x; else abs=-x; |
- Which is easier to understand?