Syntactic Elements
class SpecialTurtle extends Turtle {
public void drawTriangle( double sideLength ) {
final double DEGREES_IN_CIRCLE = 360.0;
double turnAngle = DEGREES_IN_CIRCLE / 3;
this.tailDown();
this.move(sideLength);
this.turnLeft(turnAngle);
this.move(sideLength);
this.turnLeft(turnAngle);
this.move(sideLength);
return;
} // end drawTriangle
} // end class SpecialTurtle
- Keywords (a.k.a. Reserved Words):
- Examples: class, public, static, void, new, extends, double, this, return, const
- Have a predefined meaning
- Can only be used in specific locations within your program
- class - used to define a class
- public - allows everone to access
- static - belonds to the class as a whole, not to an instance of the class
- void - a "return value" of nothing
- new - instantiate an instance (object) of a class
- extends - define a specialized version of a class
- double - defines a type - real number
- this - refers to the current object
- return - stop processing and return the specifed value, if one is given:
- final - used to define a constant:
- final double DEGREES_IN_CIRCL 360.0;
Identifiers
- Programmer selected symbolic names for data, operations, and classes
- Contain letters, numbers, underscore
- Start with letter or underscore
- Class names: Demo, Island, Turtle
- Start with capital letter (stylistic convention)
- Each subsequent word also is capitalized
- Method names: main, drawTriangle
- start with lower case letter
- Each subsequent word is capitalized
- Data names
- Constants - DEGREES_IN_CIRCLE
- values that cannot change
- All upper-case characters with underscores between words
- Variables - sideLength, turnAngle, tina
- Start with lower case
- Each subsequent word is capitalized
Operators
- Predefined by the language
- [] - array index operator
- = - gets (the value of), assignment operator
- . - dot operator - send the message on the right to the object on the left. Not the same as decimal point in number.
- + - addition operator
- - - subtraction operator
- * - multiplication operator
- / - division operator
- % - modulus operator - remainder from division
Literals
- A.K.A. Manifest constants
- String
- Primitives
- boolean
- Used to represent the values true and false
- Char
- Uses 16-bits to represent a unicode glyph
- Examples: 'a' 'A' '1' '.' Note single quotes
- Is a number having a symbolic interpretation
- Numeric Values
- Int
- 32 bit signed integer
- Represents numbers ~ +/- 2,147,000,000
- Double
- 64-bit signed real number
- 15 digits of accuracy
- Represents numbers ~ +/- 2.2*10^308
Delimiters
- Used to separate elements of the program
- White space:
- space, tab, newline
- Are sometimes required
- Use liberally to aid in readability
- Punctuation
- () - argument lists, parameter lists, subexpressions
- {} - defines logical block (scope), array list initializers
- ; - end of a statement
- , - separate elements in a list
- Used to provide documentation on what the code does
- Ignored by the compiler/interpreter
- // everything until end of line is comment
- /* everything between is comment */
- Example:
int a /* not a good comment */ = 23;
int b = 47; // better comment
/*
* multi-line comment */
Expressions
- Produce a value when executed
- Operators combine values
- Evaluated left to right obeying operator precedence
- Subexpression with operator of higher precedence is evaluated prior to expression with lower precedence
- Example: a+b*c
- Best to always clarify precedence with ()'s: a+(b*c)
Structure of Class Definition
class Example {
// define class data members
// (constants and variables)
// define instance data members
// (constants and variables)
// define class methods
// define constructors
// define instance methods
}
Class vs. Instance
- Class data member:
- Associated with the class
- A single value shared by entire class
- Defined as a class value through use of "static" keyword
- Instance data member:
- Associated with an instance (object) of a class
- Each object has its own independant value
- Class method:
- Used independant of any object of the class
- Instance method:
- Use is associated with an object of the class
Example
class USCitizen {
// class variables
private static int numUSPresidents;
private static String USPresident;
// Instance variables
private String name;
private int age;
private USCitzen sigOther;
// Class method
public static String getPresidentName() {
return USCitizen.presidentName;
}
// Constructors
public USCitizen(String name, int age) {
this.name = name;
this.age = age;
}
public USCitizen(String name) {
this.name = name;
}
// Instance methods
// Accessor
public String getName() {
return (this.name);
}
public String toString() {
return "US Citizen named " + this.name;
}
// Mutators
public void setName(String name) {
this.name = name;
}
public void haveBirthday() {
this.age = this.age + 1;
}
}
Selection Statements
- A selection statement allows us to conditionally determine which following statement should be executed
- if statement's general format:
if (expr) {
statement_1;
} else {
statement_2;
}
Note that the else clause is optional.
Selection Statement's expr
- This is a boolean value expression composed of:
- Literals: true false
- Boolean values variables and constants
- Operations returning a boolean value
- Compound expressions involving logical operators
Truth Tables
A B |
!A |
A && B |
A || B
|
T T |
F |
T |
T
|
T F |
F |
F |
T
|
F T |
T |
F |
T
|
F F |
T |
F |
F
|
! is a Unary operator - takes a single value
&& and || are Binary operators - take two values
Flow Charts
Flow charts are used to visually express what a program does
Major components of a Flow Chart:
- Boxes - represent calculations to perform
- Diamonds - represent decision to make
- Lines with arrows - detail the "flow" within the diagram
Example
- Suppose we have a value, x, and would like to calculate the absolute value of x, setting absol to this value:
if (x>=0) {
absol=x;
} else {
absol=-x;
}
- This is not real useful unless we need this calculated only once, so as a method we might write:
public int abs(int) {
int absol;
if (x>=0) {
absol=x;
} else {
absol = -x;
}
return (absol);
}
Alternative Implementation 1
public int abs(int x) {
if (x<0) {
x=-x;
}
return (x);
}
Alternative Implementation 2
public int abs(int x) {
if (x<0) {
return (-x);
} else {
return (x);
}
}
NOTE: BAD to use multiple returns!
Alternative Implementation 3
public int abs(int x) {
if (x<0) {
return (-x);
}
return (x);
}
NOTE: BAD to use multiple returns!
Relational Operators
Java supports several relational operators:
Operator |
Definition
|
== |
equality
|
!= |
not equal
|
> |
greater than
|
>= |
greater than or equal
|
< |
less than
|
<= |
less than or equal
|
All return a boolean value of true or false.
Logical Operators
Java supports several logical operators for combining results of relational operations:
Operator |
Definition
|
&& |
Returns true if both are true (short circuit)
|
& |
Returns true if both are true (tests both)
|
|| |
Returns true if either are true (short circuit)
|
| |
Return true if either are true (tests both)
|
! |
Negation operation
|
Use:
(((a<=b)&&(c==d))||!(a==d+2))
Example - Maximum
- Suppose that we are given two values, first and second, and wish to find their maximum.
- Create a specification, design, and implementation.
Specification
Inputs |
first, second
|
Outputs |
The larger of first or second
|
Constraints |
None
|
Assumptions |
None
|
Relationships |
None
|
Design
- Given first and second
- If first is larger than second, return first
- if second is larger than first, return second
- What if they are equal?
Implementation
public int max(int first, int second) {
int maxi=second;
if (first>second)
maxi = first;
return maxi;
}
if-else-if Ladder
- This is a common programming structure when a series of tests must be performed:
if (expr_1) {
stmt_1;
} else if (expre_2) {
stmt_2;
} else if ...
- As soon as an expression is found to be true, you evaluate the associated statement and quit.
Example
- Suppose that we are calculating final grades for this class:
if (percScore >= 90) {
grade="A";
} else if (percScore >= 80) {
grade="B";
} else if (percScore >= 70) {
grade="C";
} else if (percScore >= 60) {
grade="D";
} else {
grade="E";
}
- Note: Order is critical!
- We can also do the following:
if (percScore < 60) {
grade="E";
} else if (percScore < 70) {
grade="D";
} else if (percScore < 80) {
grade="C";
} else if (percScore < 90) {
grade="B";
} else {
grade="A";
}
- But, an arbitray order is bad:
if (percScore < 60) {
grade="E";
} else if (percScore < 80) {
grade="C";
} else if (percScore < 70) {
grade="D";
} else if (percScore < 90) {
grade="B";
} else {
grade="A";
}
- What grade is a score of 69?
Scope
- Note that {}'s denote scope.
- They are often used (as above) to clarify what is included in the "then" and "else"...
This: |
Is equivalent to:
|
if (x>=0) {
abs=x;
} else {
abs=-x;
}
|
if (x>=0)
abs=x;
else
abs=-x;
|
- Which is easier to understand?